My biggest piece of advice for people using lenses is to ditch all the operators. Things like ^. or ^.. or ^? or ^@.. or even <<|>~ are all real operators. Yet they look like line noise. Nobody fully remembers them anyways. Just ditch all operators. Use named functions. The function toListOf is immediately clear what it's doing (that it takes a structure and a fold to convert to a list) but ^.. is not.
In general I avoid all custom operators and only use operators that are in packages preinstalled by the compiler (basically just base and containers).
I strongly recommend using the lens operators. They are uniformly named such that you can trivially identify their behavior based on their lexical construction, and using them reduces mental parsing overhead significantly.
For the former assertion: ^. means "get a single result". ^.. means "get multiple results". ^? means "get zero or one result". ^@.. means "get multiple results, along with their indices". <<|>~ means "modify a value by combining the target with the |> operator from Snoc, then return a tuple of the old target value and the full structure including the combined value". There is a tiny language in the pattern of operator names, and it's worth the 3 minutes of work it takes to learn it.
And as a reward for learning it, you get to write expressions with far fewer parentheses. This is a massive win. Parenthesized expressions introduce a miserable minigame during reading, where you have to properly match each paren to its correct partner keeping a mental stack to handle nesting. By contrast, the lens operators give you the far simpler mental parsing task of separating the optic, the input, and the operation on the input. There's no nesting involved. The process is a simple visual scan that doesn't require keeping a mental stack. It's a lot easier to quickly read and comprehend.
About the only thing you lose is the ability to easily read code out loud. I don't limit myself to thinking in sounds, but I guess for some people it's important to communicate code out loud. For those kinds of pedagogical purposes, I guess it's ok to pass on the operators. But for code I'm going to work with over a long period of time I'd much rather have the readability advantages of the operators.
Having fewer parentheses is not a win, it makes more things implicit and forces everyone to remember operator precedence. In my opinion operator precedence is never worth remembering other than plus minus multiply and divide.
I find heavily parenthesized expressions easy to read, just because I tend to break them into multiple lines and the indentation serves as a guide. Don't put too many of them on a single line.
That might be a strong argument in many languages, but in Haskell you really don't need to memorize operator precedence. In nearly every case, the types tell you the precedence. They don't literally, but most expressions only type check in one particular parse tree.
As a result, you just don't think about precedence when reading code. If you assume the code type checked correctly, you know that it all just makes sense. You don't need to create a parse tree. You just trust.
(Actually, this is the huge advantage of Haskell in most every case. You don't need to understand everything. You just trust that it does what makes sense, and you're right. The compiler enforces it.)
You may want to check out J as a language. It is wonderfully terse and allows for point-free programming, and has all of the advantages you point to above.
I disagree. There are many operators that you’ll never use but if you memorize
(^.), (.~), and (%~), you’re pretty much set for a lot of real-world software development.
Per Kmett’s original talk/video on the subject, I can confirm my brain shifted pretty quickly to look at them like OOP field accessors. And for the three above, the mnemonics are effective:
“^.” is like an upside down “v” for view.
“.~” looks like a backwards “s” for setters.
“~%” has an tilde so it’s a type of setter and “%” has a circle over a circle, so it’s over.
I’ll also add that my experience in recent versions of PureScript things get even nicer: visible type application lets you define record accessors on the fly like:
foo ^. ln@“bar” <<< ln@“baz”
“.” Is unfortunately a restricted character and is not the composition operator like Haskell, but I alias “<<<“ with “..”
The pretty obvious question with the above is: why don’t you just write “foo.bar.baz”. In my case I use a framework that uses passed lenses for IoC, but I think “%~” is always nicer and less repetitive than the built-in alternative.
Maybe a text-editor should allow the user to look at source code through different "lenses" (pun intended) and show the meanings of symbols whenever the user wants to see them.
Emacs (of course) has `prettify-symbols-mode` which lets you describe symbols (eg lambda) and replacement characters (eg λ); the effect is purely in the display system—the underlying buffer does not get modified.
I agree strongly with this and take it one step further: I avoid the infix backticks that turn functions `into` operators.
But I'm not a hardliner. I do use backticks sometimes when building joins with Esqueleto and I do use a limited set of lens operators, like ^. and sometimes the %= variants if the situation calls for it.
Let’s just say that if you wanted to understand lenses, this is not where you should start; and if you wanted to move to more advanced scenarios, I wouldn’t start here either.
Uhhh... Haskell syntax is simpler than python's or javascript's. It's neither obscure nor impenetrable, but it sounds like it's different than what you're used to.
"infix", "Functor", and "as" are the only words in this code. Everything else is single letters (thanks math traditions..) and punctuation.
What's a <&>? <$>? ::? We've got two different kinds of arrows, => and ->.
-- is obviously enough a line comment.
At least I know what = means.. give or take it's constant ambiguous meaning between languages of assignment and/or equality testing.
And this isn't even delving into the black arts of defining types, where the really ugly punctuation toolkits get opened.
I don't care whether or not they represent regular functions nor what their calling syntax is. What I care is that the base language has many many dozens of them to remember and then to parse in the wild, and then that authors are encouraged to continue proliferating more of them:
```Haskell
-- What does this 'mouse operator' mean? :thinking_suicide:
(~@@^>) :: Functor f => (a -> b) -> (a -> c -> d) -> (b -> f c) -> a -> f d
This is such low hanging bait that I'm not even interested in interacting further with it than: Haskell's syntax is obscure and impenetrable for the vast majority of software engineers because it was designed by FP nerds with zero interest in ergonomics.
It doesn't make it a bad syntax. It is, however, objectively terrible for anyone unfamiliar with it.
Arrow is how I went from minimal FP to bloody good at it. The Arrow devs are also very giving with their time, and we still interact occasionally online even though I've moved on to Unison for the most part.
If you're in the Clojure world and feel an appetite for something like Optics, checkout the Specter library from RedPlanetLabs/Nathan Marz; it's Optics by another name, but functionally/philosophically quite similar.
I learned lenses from the mentioned Edward Kmett video but wish I'd learned from the "Optics by Example" book instead; it's more cohesive, comprehensive and can save you a bunch of time - https://leanpub.com/optics-by-example/
I don't understand why Haskell can't provide an imperative interface (at the grammar level, not semantic level) to get/set values in a type. If you can provide the do-notation to "simulate" imperative code, then why not?
Haskell's design prioritizes referential transparency and equational reasoning, which would be compromised by imperative get/set operations that mutate state directly - lenses provide a purely functional alternative that maintains these properties.
Everyone is like "Haskell is such a cool language, it's so much more clear concise and understandable than that stupid language you like so much" (their words, not mine). Then you ask them how they write `foo.bar.baz = 1` and you get 50k words of documentation, 113 new operators[1] like `<<<>~`, and a library with 20 new dependencies. I make fun of them only because I love them - I think Haskell has brought us a lot of cool things like Maybe and Either - but how has no one ever taken a step back and gone "wow, this seems a tad complex for what we're trying to accomplish"?
Because foo.bar.baz = 1 has a side-effect, and side-effects, though powerful, are extremely prone to error. Lenses take more effort, but give us the same amount of power without all the errors. Many people believe the trade-off is worthwhile.
Thanks, I just took a look. It works by relaxing constraints to allow mutation on a “draft” copy of the data. Interesting idea! (But verboten in Haskell, of course.)
But there's nothing 'verboten' about this in Haskell! Haskell could allow for the exact same syntax, and do the exact same thing behind the scenes. Oh but no, LENSES of course, you must rewrite obvious code in the most obtuse manner possible. :)
Monads are a set of annotated functions or methods that participate in shared encapsulating middleware. It's kind of like writing an interpreter for existing code by changing shape of the inputs, outputs, and possibly even flow control of the execution of those functions -- but without writing an interpreter.
The easiest example would be something like wrapping a bunch of arithmetic operations with a "cumulative" monad. Effectively this changes your add, sub, mul, div functions such that instead of taking 2 floats and returning a float, they take a hashmap and return a hashmap. The hashmap consists of the original args as well as the cumulative total, for whatever reason. The details of the hashmap are hidden from you, you use the functions as per normal.
You could also make the wrapper monad have some state, and then batch the operations while making them appear to execute sequentially, or make it appear you are doing pure logic when I/O is happening under the hood.
While you can do monads in dynamic languages, it can be hard to reason about changes to the code without strong compiler support, so typically you see it more often implemented in statically typed languages.
In dynamic languages such as lisp you might be better off writing a small interpreter, and in OO languages there are other patterns that might serve the purpose better.
I still don't know what a monoid is though. Or an applicative.
A monad is just a flatmappable. The end. That's the whole tutorial. If you're coming from JS/TS and know how to construct a singleton array and can use Array.prototype.flatMap, you already can do monads. Anything else "monadic" is not a monad. It's a property of something else that can be derived from what I wrote above, OR it's a property of one specific monad not monads in general.
In general I avoid all custom operators and only use operators that are in packages preinstalled by the compiler (basically just base and containers).
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