Yup, straight up GDscript so far. It's a wonderful language for iterating quickly - and so far I have not needed the extra performance of C#. And the performance bottlenecks that are in place so far are mostly due to the architecture - massive gains to be had by just refactoring some GDscript, don't really need to change language.
What language have you been using for the game logic? Straight up GDscript or are you using a different language binding?