t

faces.render.prt.parametricrendering

ParametricPrtShader

trait ParametricPrtShader extends AnyRef

An interface for PRT shaders that only depend on the scene illumination and a set of render parameters (c.f. RenderParameter).

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Abstract Value Members

  1. abstract def forGlobalLight(objectSpaceLight: GreyOrRGB[DenseVector[Double]], renderParameters: RenderParameter): PixelShader[RGBA]

    Returns a pixel shader for the given render parameters and the specified global light distribution that is assumed to be identical for all points in space assuming no scene geometry.

  2. abstract def forLocalLight(objectSpaceLight: GreyOrRGB[SurfacePointProperty[DenseVector[Double]]], renderParameters: RenderParameter): PixelShader[RGBA]

    Returns a pixel shader for the given render parameters and the specified light distributions that can vary with the positions vertices of the rendered geometry.

  3. abstract def lightSHBands: Int

    The number of SH bands that will be considered for rendering.

  4. abstract def mesh: TriangleMesh3D

    The mesh that is rendered with this shader.

  5. abstract def transfer: GreyOrRGB[Transfer]

    The transfer data that this shader uses.

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  10. def getSingleBounceTransfer[T <: Transfer](transfer: GreyOrRGB[T]): GreyOrRGB[T with TransferSingleBounce]
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