object VisUtils
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- def fill(v: Option[Double]): RGBA
- def fillMap[A, B](mapper: (A) ⇒ B, default: B)(v: Option[A]): B
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- def shadeCircle(v: Vector[_3D], c: RGBA): RGBA
- def symmetrizePropertyY[A](mesh: TriangleMesh3D, property: SurfacePointProperty[A], joiner: (A, A) ⇒ A)(implicit int: ValueInterpolator[A]): SurfacePointProperty[A]
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- def thresholdProperty(property: SurfacePointProperty[Double], thresh: Double): SurfacePointProperty[Boolean]
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- def transferDiagonalEntries(mesh: VertexColorMesh3D, transfer: SurfacePointProperty[DenseMatrix[Double]]): SurfacePointProperty[DenseVector[Double]]
- def transformCorrespondence(mesh: TriangleMesh3D, transform: (Point[_3D]) ⇒ Point[_3D]): IndexedSeq[PointWithId[_3D]]
- def transformProperty[A](property: SurfacePointProperty[A], transformedIds: IndexedSeq[PointWithId[_3D]])(implicit int: ValueInterpolator[A]): SurfacePointProperty[A]
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