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faces.paper.figures.old

PlotIlluminationDirectionInfluence

object PlotIlluminationDirectionInfluence

Compare physically based rendering considering self occlusion ("0 bounce") with local spherical harmonics illumination model with respect to different illuminations.

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  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. final def asInstanceOf[T0]: T0
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  5. def clone(): AnyRef
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    protected[java.lang]
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    @throws( ... )
  6. def directionFromSH(shl: SphericalHarmonicsLight): Vector[_3D]

    Solves from ambient diffuse for direction.

  7. final def eq(arg0: AnyRef): Boolean
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  8. def equals(arg0: Any): Boolean
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  9. def finalize(): Unit
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  10. final def getClass(): Class[_]
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  11. def hashCode(): Int
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  12. final def isInstanceOf[T0]: Boolean
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  13. val localRenderer: FixedMeshRenderer
  14. def main(args: Array[String]): Unit
  15. val mean: VertexColorMesh3D
  16. final def ne(arg0: AnyRef): Boolean
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  17. final def notify(): Unit
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  18. final def notifyAll(): Unit
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  19. val out: String
  20. val pairRenderer: SimplePairRenderer
  21. val pairRendererOpt: OptimizedPairRenderer
  22. val pbRenderer: ParametricPrtImageRender
  23. def renderPairForDirection(lightDirection: Vector[_3D], param: RenderParameter): PixelImage[(RGBA, RGBA)]
  24. implicit val rnd: Random
  25. val shOrder: Int
  26. val shSamples: SHProjectionSamples
  27. final def synchronized[T0](arg0: ⇒ T0): T0
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  28. def toString(): String
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  29. final def wait(): Unit
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  30. final def wait(arg0: Long, arg1: Int): Unit
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  31. final def wait(arg0: Long): Unit
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  32. def writePair(a: PixelImage[RGBA], b: PixelImage[RGBA], name: String): Unit

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