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faces.paper.model

IlluminationCorrection

object IlluminationCorrection

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  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. final def asInstanceOf[T0]: T0
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  5. def clone(): AnyRef
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  6. final def eq(arg0: AnyRef): Boolean
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  7. def equals(arg0: Any): Boolean
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  8. def finalize(): Unit
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  9. final def getClass(): Class[_]
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  10. def hashCode(): Int
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  11. final def isInstanceOf[T0]: Boolean
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  12. def main(args: Array[String]): Unit
  13. final def ne(arg0: AnyRef): Boolean
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  14. final def notify(): Unit
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  15. final def notifyAll(): Unit
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  16. val param: RenderParameter
  17. def renderIntoPointProperty(triangul: TriangleList, shader: PixelShader[RGBA]): SurfacePointProperty[RGBA]
  18. def renderIntoProperty(triangul: TriangleList, shader: PixelShader[RGBA]): MeshSurfaceProperty[RGBA]
  19. def scaleLight(shl: SphericalHarmonicsLight, s: Double): SphericalHarmonicsLight
  20. def shadowCorrect(msh: VertexColorMesh3D): VertexColorMesh3D
  21. def shadowCorrectContinuous(msh: ColorNormalMesh3D): ColorNormalMesh3D
  22. def shadowCorrectScans(): Unit
  23. def shadowCorrectTexture(msh: TriangleMesh3D, texture: TextureMappedProperty[RGBA]): TextureMappedProperty[RGBA]
  24. def signedToLinear(c: RGBA): RGBA
  25. def signedTosRGB(c: RGBA): RGBA
  26. val sim: (RenderParameter, TriangleMesh3D, MeshSurfaceProperty[RGBA]) ⇒ PixelImage[RGBA]
  27. final def synchronized[T0](arg0: ⇒ T0): T0
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  28. def toString(): String
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  29. final def wait(): Unit
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  30. final def wait(arg0: Long, arg1: Int): Unit
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  31. final def wait(arg0: Long): Unit
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