trait ParametricPrtShader extends AnyRef
An interface for PRT shaders that only depend on the scene illumination and a set of render parameters (c.f. RenderParameter).
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abstract
def
forGlobalLight(objectSpaceLight: GreyOrRGB[DenseVector[Double]], renderParameters: RenderParameter): PixelShader[RGBA]
Returns a pixel shader for the given render parameters and the specified global light distribution that is assumed to be identical for all points in space assuming no scene geometry.
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abstract
def
forLocalLight(objectSpaceLight: GreyOrRGB[SurfacePointProperty[DenseVector[Double]]], renderParameters: RenderParameter): PixelShader[RGBA]
Returns a pixel shader for the given render parameters and the specified light distributions that can vary with the positions vertices of the rendered geometry.
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abstract
def
lightSHBands: Int
The number of SH bands that will be considered for rendering.
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abstract
def
mesh: TriangleMesh3D
The mesh that is rendered with this shader.
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abstract
def
transfer: GreyOrRGB[Transfer]
The transfer data that this shader uses.
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def
getSingleBounceTransfer[T <: Transfer](transfer: GreyOrRGB[T]): GreyOrRGB[T with TransferSingleBounce]
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