object IlluminationCorrection
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- val param: RenderParameter
- def renderIntoPointProperty(triangul: TriangleList, shader: PixelShader[RGBA]): SurfacePointProperty[RGBA]
- def renderIntoProperty(triangul: TriangleList, shader: PixelShader[RGBA]): MeshSurfaceProperty[RGBA]
- def scaleLight(shl: SphericalHarmonicsLight, s: Double): SphericalHarmonicsLight
- def shadowCorrect(msh: VertexColorMesh3D): VertexColorMesh3D
- def shadowCorrectContinuous(msh: ColorNormalMesh3D): ColorNormalMesh3D
- def shadowCorrectScans(): Unit
- def shadowCorrectTexture(msh: TriangleMesh3D, texture: TextureMappedProperty[RGBA]): TextureMappedProperty[RGBA]
- def signedToLinear(c: RGBA): RGBA
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