abstract class TechniqueParameters extends AnyRef

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Instance Constructors

  1. new TechniqueParameters()

Type Members

  1. abstract type TThis <: TechniqueParameters
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    protected

Abstract Value Members

  1. abstract val gouraudShadingEnabled: Boolean
  2. abstract val mesh: TriangleMesh3D
  3. abstract val occlusionEnabled: Boolean
  4. abstract val occlusionRaycastSamples: VectorsOnUnitSphere
  5. abstract def setGouraudShadingEnabled(useGouraudShading: Boolean): TThis

    Enables or disables vertex color interpolation.

    Enables or disables vertex color interpolation. If enabled, the lighting model will be evaluated per vertex rather than per pixel

  6. abstract def setOcclusionEnabled(occlusionEnabled: Boolean): TThis

    Enables or disables occlusion simulation.

    Enables or disables occlusion simulation. If disabled, there will be no light effects due to geometry, i.e. occlusion and reflections.

  7. abstract val shBands: Int
  8. abstract def withOcclusionRaycastSamples(occlusionRaycastSamples: VectorsOnUnitSphere): TThis

    Specifies the sample directions that will be used for occlusion raycasting.

  9. abstract def withShBands(count: Int): TThis

    Sets the number of SH bands to use for simulation and rendering.

Concrete Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  6. final def eq(arg0: AnyRef): Boolean
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  7. def equals(arg0: Any): Boolean
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  8. def finalize(): Unit
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  9. final def getClass(): Class[_]
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  10. def hashCode(): Int
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  11. final def isInstanceOf[T0]: Boolean
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  12. final def ne(arg0: AnyRef): Boolean
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  13. final def notify(): Unit
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  14. final def notifyAll(): Unit
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  15. def summary: ParameterSummary

    Summarizes the technique parameters in a ParameterSummary.

  16. final def synchronized[T0](arg0: ⇒ T0): T0
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  17. def toString(): String
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  18. final def wait(): Unit
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  19. final def wait(arg0: Long, arg1: Int): Unit
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  20. final def wait(arg0: Long): Unit
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  21. def withDefaults: TThis
  22. def withGouraudShading: TThis

    Enables vertex color interpolation.

    Enables vertex color interpolation. The lighting model will be evaluated per vertex rather than per pixel. Can be disabled by calling 'withPixelShading'.

  23. def withOcclusion: TThis

    Enables occlusion simulation (default).

  24. def withOcclusionRaycastSamples(count: Int): TThis
  25. def withPixelShading: TThis

    Disables vertex color interpolation.

    Disables vertex color interpolation. The lighting model will be evaluated per pixel. Can be undone by calling 'withGouraudShading'.

  26. def withoutOcclusion: TThis

    Disables occlusion simulation.

    Disables occlusion simulation. There will be no light effects due to geometry, i.e. occlusion and reflections.

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